extends Node2D

@export var texture: Texture2D:
	set(value):
		texture = value
		queue_redraw()

func _draw():
	draw_texture(texture, Vector2())

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass
